Dr. Elizabeth Shin, Learning Experience Designer
Elizabeth Shin is a designer of engaging learning experiences. From initial conceptualization design, curriculum development, to the final production of various e-learning course tools, Elizabeth offers instructional design consulting services at all stages of development.

Secret Sauce

Secret Sauce

These are the qualities that set her apart as a learning designer.


She is...

  • Learner-centric (possesses the ability to adapt to learning styles and preferences, educate learners across a broad spectrum of learning styles)

  • A multi-platform learning designer who understands the benefits and challenges of most learning modalities and able to determine the best learning medium for the greatest impact

  • A collaborative communicator: a relationship-builder who understands the intrinsic value of connectedness

  • An intuitive, insightful, team-oriented designer with proven project management skills

  • Knowledgeable about the principles of Neuro Learning and incorporates them into her learning design strategies

She has...

  • A doctorate from Pepperdine University in Educational Technologies with a specialization in Adult Learning Theory and Digital Storytelling

  • Experience in developing, designing, and implementing engaging curricula using a range of authoring tools and video programs

  • An in-depth understanding of adult learning theories, methodologies, and training techniques specifically related to the use of technology/multi-media programs for adult education

  • Extensive experience working with various forms of learning delivery (instructor-led, web-based, blended) for adult learners

  • A proven track record in the world of learning and development

She will...

  • Design curricula that fulfills the needs of the company as well as represent essential aspects of the company culture

  • Identify new learning opportunities by holding open discussions, performing needs analysis, and conducting in-depth interviews with SMEs

  • Implement the use of assessments to determine any dominant learning inclinations if as needed (visual, auditory, tactile, or kinesthetic) and/or identify which of the seven types of intelligence the learners identify with

  • Create engaging learning experiences by incorporating relevant, social, and incentivized learning with elements of gamification.